Syver Lauritz

Multidisciplinary artist, designer and creative technologist.

"Sure! Syver Lauritz is a Norwegian creative director, designer, and technologist based in Oslo, known for crafting interactive and emotionally resonant experiences that seamlessly blend technology with art. With expertise spanning generative AI, video generation, interactive installations, and procedural visuals, his work has captured the attention of major brands. His background in creative direction, motion design and animation sets him apart, bringing traditional expertise to cutting-edge AI filmmaking work. In addition to his commercial projects, he is an accomplished artist and oil painter, holding his debut solo oil painting exhibition in 2024, following his participation in NRK's Portrettmesterskapet. Lauritz's innovative approach invites audiences to engage with art and technology in new and immersive ways."

Selected work

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Expertise

  • Generative AI

    I’ve spent a lot of time working with generative AI, particularly image and video models. Beyond just using these tools, I’ve built interactive installations around them, exploring how AI can create new kinds of artistic and engaging experiences. Whether it’s crafting generative art or exploring how machine learning can enhance interactivity, I’m always looking to push the boundaries of what these models can do.

  • Interactive installations

    This is what I do best. I’ve worked on all aspects of interactive installations, from the initial idea to the final execution. I can even take care of everything myself if needed – just give me a wall or a screen, and I’ll create something interactive for your event. I enjoy making spaces where people can connect with the art on a more personal level.

  • Creative direction

    I’ve been in charge of some big productions where I was responsible for tying together different creative elements – like graphics, sound, motion, and interaction – into one cohesive project. I enjoy finding ways to bring everything together into an experience that feels complete and is emotionally engaging from start to finish.

  • Public speaking

    I’ve done a fair bit of public speaking, both inspiring talks and more technical, informational ones. I think a lot about design and have some strong opinions on the subject, which I enjoy sharing. I was even nominated for Speaker of the Year by ANFO. For me, it’s about sparking a conversation and getting people to think about things differently.

  • Concept development

    For the last ten years, I’ve been developing concepts for major Norwegian brands, always trying to come up with something people haven’t seen before. My work covers a wide range, from fresh ideas for brands to concept art and character design. I like the challenge of creating something unique and memorable, whether it’s for a commercial project or an artistic one.

  • 3D and 2D motion graphics

    With a background in one of Norway’s top motion design studios, I’m well-versed in both 3D visualization and 2D motion graphics. From abstract patterns to detailed 3D sculpting, I aim for work that’s impactful and visually compelling.

  • Game design

    From full-fledged games to experimental prototypes, I’ve worked across many stages of game design. My design for the game TERROR SQUID won first prize at the 2019 Norwegian Gameplay Championships, and later received a commercial release. Designing games is a natural extension of my broader creative work, combining interaction, visuals, and narrative in a playful, often surprising way.

  • Procedural art

    Procedural art is one of my more unique specialties. Using code and algorithms, I can generate complex visual patterns that would be impossible to achieve by hand. This approach creates a vast number of permutations and opens up a whole new realm of visual possibilities. Some of Norway’s largest brands have integrated my procedural designs into their marketing.

  • TouchDesigner

    TouchDesigner is my tool of choice for real-time visuals and interactive installations. It lets me build things from scratch without bringing in a separate developer, so I can take on complex projects and see them through from start to finish by myself. I also give introductory courses in the software.

  • Physical media

    Despite all the digital work I do, I haven’t forgotten my analogue roots. I spend just as much time with a paint brush as I do at the computer. Sometimes I blend physical art skills with digital media to create something that bridges both worlds.

Want to make something incredible?

Send me an email or give me a call.